Part of the duties of the farmhand on Venus is to patrol the grounds of their crops. Riding atop a mammalian animal native to the planet's grasslands, they rely on special goggles to filter out the extreme amount of yellow-orange light from the atmosphere to see marauders trying to take cover under the light, as well as a long-range rifle to ensure the safety of their precious crops.
After working on the containers, I began to build other things that may relate to it: container loaders, storage yards, & such. The textures used are either preloaded with Strata 3D CX, open license images, or made from scratch in Photoshop.
On top of rendering homemade textures, I also experimented with using actual photographs of metal containers and using photoshop to create a greyscale texture maps to give the ribbed texture more pronounced depth and to be able to work with a changing light source
I also put my photoshop generated colour map to see how well it stacked up (lame pun) against the photograph maps.
The photographs used in this image are open license.
This post will show my process in creating a texture and applying it to a 3D model. The object which I will render is a simple one, that I have been focusing and experimenting on for awhile-metal containers. After looking up some for a good idea of how they look, (you wouldn't believe the small but important details you would miss just working from your head) I went into Photoshop and created an image map:
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Afterward, I created a texture map, which uses greyscale values to determine how deep areas rise and fall, and apply the appropriate shadows when rendered:
Finally, I create a primitive rectangular prism, and apply both the colour map and texture map in Strata 3D CX, and rendered it:
Although the top and ends feature the broad side's mapping, the focus of this was simply in one area.
This is the rendering of the final project in my basic CGI class. I constructed these to real scale, as to maintain proportions, and used the actual objects brought to class to measure. The models were constructed and rendered in Strata 3D CX .
Everyone loves zombie games. They're what WWII games were a few years ago. But way more fun. That being said, what better vehicle to motor around New York City in during a zombie apocalypse, than an old Marathon Checker cab? Big, roomy, 5 MPG, and built to last. Outfitted with some window armour, a few portholes to stick your guns out, and you're ready to hit Times Square!
Hello, and welcome to my blog. My name is Raymond Amarantus. I have created this blog as an easy-to-access portfolio of my 3D environment and texture works. I am a student, currently studying video game design, focusing on environments and textures. In this blog, I will showcase all my works pertaining to my study. Models, textures, sketches, etc., as well as other related stuff like opinions. Oh those insidious opinions. Anyhow, I hope you enjoy the works I will be showing here, and if you do happen to know a thing or two about 3D modeling, texturing, etc, feel free to critique.
Hello, I am Raymond Amarantus and I welcome you to my humble little blog to take a look around at the work I have created. I am an animation and game art & design student at Rio Hondo College, focusing on environment art for video games. Feel free to look through my work and offer some input.