Showing posts with label corel. Show all posts
Showing posts with label corel. Show all posts

Monday, September 28, 2009

Stoned: The End?


Oh man I hope this is good enough. This little square has been splitting my mind in two for the past two weeks!

Update tomorrow afternoon after critique.

Thursday, September 24, 2009

Stone Wall: Update

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Just got into the animation lab, nabbed the last available computer station with a graphics tablet and added this little afterthought: if this temple has been sitting in a dense, humid jungle, wouldn't there be growth on the stone? So I dropped the file into Photoshop and added an extra layer under all the shading & highlights and put in some moss. The professor has yet to see this, so I might update this with the result of his critique and a possible updated version.

UPDATE: Prof's review.
Dimension: check.
Texture: check.
Natural looking: not so much. Some of the brushwork is too patterned and lost some of it's painterly look. Gonna have to look up some links, and go for another back-breaking evening at home adding more detail to this until it's perfected.

Tuesday, September 22, 2009

STONED.

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Original design in Corel Painter


Redone with Corel & Photoshop

So I took my texture in to work with my professor, and he gave me lots of help with improving my texture and giving it MUCH more depth! I've been working on it all evening to get it done. Was it ever tedious! But I guess this is what you have to go through to make it in the industry. My back is bloody stiff, but the outcome of this justifies it quite well and I'm very satisfied with this.

Classwork: Textures

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Wood plank made in Photoshop

Stone wall made in Corel Painter

I've been working ahead and started to put together some textures for my class assignment and mapping to my Blender composite. I'm looking for a painted look in the way Blizzard does theirs. I've been working with my professor to try and flesh them out as they are far too flat.