Monday, June 29, 2009

Futureland (for a lack of a better title)

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Setting: Pacific Far East 2075; the whole of Asia is one sprawling megapolis, regions near costal ports, rampant with crime and crooked police. Citizens make by on homemade aircars built from derelict cars, trucks, motorcycles, and aircraft. Money is almost nonexistent, the old ways of bartering & trade being the main currency, much of the transactions being of illicit manner; hired thieves, killers and drug lords rule the towering slums. The ruling provincial government took the matter into their own hands and set the ports into a police state. For a year or so, it seemed to work, however, the protectors became a product of their environment and began policing for their own gain. In the eyes of the government, they were performing admirably, but in truth, nobody was safe, many take the sentiment that the crime lords were far more benevolent than these supposed "protectors". It is now up to the very miscreants who caused the plague to extinguish the corruption and restore order.

Yeah it's kind of a half-baked plot right now, I'll have to take some time to refine it.

Thursday, June 18, 2009

UPDATE

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After much scouring the internet for some help on generating texture maps, I finally figured it out, and began to give my environment an even grittier, industrial look. I'm eventually going to implement this scene into a game using the built-in engine. The game itself is going to be a survival horror genre. Hopefully I'll have a working version sometime by the end of the summer.

Saturday, June 13, 2009

New WIPs

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Pencil Sketch


Modeled and rendered with Blender

Recently, I downloaded Blender 2.49 to stay sharp on my 3D modeling skills, and to get a taste of a much more advanced programme before I just dive head-on into Autodesk Maya. After a few days of struggling, I've managed to get a feel for the interface, though there are many more things I need to learn.

Friday, June 5, 2009

Final Renderings

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These are a couple of other renderings that were a part of my final critique, along with the Nintendo games & controllers, and the container.