Tuesday, November 1, 2011

Current Progress

Still chomping away at this bit in class, and it's looking better and better! Added in more natural features like trees, rocks and tall grass, the latter probably unseen in these screenshots, as the environment isn't well populated with them yet. But hopefully with time it will, and it will look far more natural than it is now. As well I've added more assets, namely the large glowing dial to give the area a more mystical temple ruin look to it.

I addition, I'm planning to add a couple towns/villages to the world in separate Unity scenes. the concept art is for the second one, its entrance will be toward the end of the graveyard/temple area. The other one will have a more classic medieval town feeling, while this will be more earthy, the village being merely wooden houses built into the sides of a deep ravine.

Tuesday, May 17, 2011

Graveyard Update!

I've been really busy over the past month or so since I've last posted. Been working hard at my modeling unwrappping and texturing methods over the time. Over time, the project has become partly a collaborative effort, thrust forward by my teacher. The spur of the moment idea was great though! It's opened up the world to include something strange and out of the ordinary for it! The temple structure you see was modeled by my classmate and good friend Richard Perez. If you wish to see his work, visit his blog at richardvp.

Thursday, March 10, 2011

Saturday, March 5, 2011

2954 Concorde

I had finished modeling it on Thursday, and in a fit of boredom, I took an unextred render, put it in Photoshop to try and get an idea of how I would like the car painted. The painterly look I put on it looked too good to just have for a simple composite. I saved an image with the background set transparent and dropped it into Illustrator, with the outcome being this neat little vintage-styled print ad.

Thursday, February 24, 2011

Project: Concorde


Modeling: Day one

Modeling: Day two

Further details on the work soon.

Thursday, December 2, 2010

In Unity!

FINALLY getting things into Unity! Finished up the textures I needed, made some on the fly, and threw it all in!

Wednesday, November 17, 2010

Spooky Graveyards n' Stuff!

Working on the more prominent assets of the level. Hopefully I can get an alpha done in the next 2 weeks.