I really didn't want to scrap the Polynesian aspect of the work, so I scrapped Bauhaus because it's common enough, and I'm not looking to make something that can be considered "normal", so I'm throwing Byzantine/Middle Eastern in with Polynesian, and so far it's coming out great!
Sunday, August 30, 2009
New Idea
I really didn't want to scrap the Polynesian aspect of the work, so I scrapped Bauhaus because it's common enough, and I'm not looking to make something that can be considered "normal", so I'm throwing Byzantine/Middle Eastern in with Polynesian, and so far it's coming out great!
First Official Classwork-SCRAPPED
I've officially began Animation 130 last week, and the semester's project will be to combine two different forms of architecture to create an environment, and placed into the Unity game engine. I had decided on a combination of Polynesian and Bauhaus, but as you can see, the structures just start to look like beachfront hotels, and that's not what I'm really aiming for here.
Thursday, July 16, 2009
Engineer: shopped version
Wednesday, July 15, 2009
Character Concepts: Spaceship Engineer
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Monday, June 29, 2009
Futureland (for a lack of a better title)
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Yeah it's kind of a half-baked plot right now, I'll have to take some time to refine it.
Thursday, June 18, 2009
UPDATE
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Saturday, June 13, 2009
New WIPs
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Recently, I downloaded Blender 2.49 to stay sharp on my 3D modeling skills, and to get a taste of a much more advanced programme before I just dive head-on into Autodesk Maya. After a few days of struggling, I've managed to get a feel for the interface, though there are many more things I need to learn.
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