Sunday, August 30, 2009

New Idea

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I really didn't want to scrap the Polynesian aspect of the work, so I scrapped Bauhaus because it's common enough, and I'm not looking to make something that can be considered "normal", so I'm throwing Byzantine/Middle Eastern in with Polynesian, and so far it's coming out great!

First Official Classwork-SCRAPPED



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I've officially began Animation 130 last week, and the semester's project will be to combine two different forms of architecture to create an environment, and placed into the Unity game engine. I had decided on a combination of Polynesian and Bauhaus, but as you can see, the structures just start to look like beachfront hotels, and that's not what I'm really aiming for here.

Wednesday, July 15, 2009

Character Concepts: Spaceship Engineer

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Doesn't look too pleased with what his little gauntlet computer is telling him.

Monday, June 29, 2009

Futureland (for a lack of a better title)

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Setting: Pacific Far East 2075; the whole of Asia is one sprawling megapolis, regions near costal ports, rampant with crime and crooked police. Citizens make by on homemade aircars built from derelict cars, trucks, motorcycles, and aircraft. Money is almost nonexistent, the old ways of bartering & trade being the main currency, much of the transactions being of illicit manner; hired thieves, killers and drug lords rule the towering slums. The ruling provincial government took the matter into their own hands and set the ports into a police state. For a year or so, it seemed to work, however, the protectors became a product of their environment and began policing for their own gain. In the eyes of the government, they were performing admirably, but in truth, nobody was safe, many take the sentiment that the crime lords were far more benevolent than these supposed "protectors". It is now up to the very miscreants who caused the plague to extinguish the corruption and restore order.

Yeah it's kind of a half-baked plot right now, I'll have to take some time to refine it.

Thursday, June 18, 2009

UPDATE

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After much scouring the internet for some help on generating texture maps, I finally figured it out, and began to give my environment an even grittier, industrial look. I'm eventually going to implement this scene into a game using the built-in engine. The game itself is going to be a survival horror genre. Hopefully I'll have a working version sometime by the end of the summer.

Saturday, June 13, 2009

New WIPs

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Pencil Sketch


Modeled and rendered with Blender

Recently, I downloaded Blender 2.49 to stay sharp on my 3D modeling skills, and to get a taste of a much more advanced programme before I just dive head-on into Autodesk Maya. After a few days of struggling, I've managed to get a feel for the interface, though there are many more things I need to learn.