Friday, May 14, 2010

All In All...

...you're just another brick in the wall. -Pink Floyd

Working on the brick texture for my new project, going for a more handpainted/Blizzard style of texturing. Personally, I think it's going along great.

Saturday, May 1, 2010

Next semester's plans

Sitting here in C++ programming, and drawing concept art for my next project. The ship is starting to get a little stagnant for me, and I solely blame myself for getting way too ambitious before I knew what I was able to actually do. By the time I was able to start even texturing, I found that everything was pretty much done WRONG. Had I made my interior stuctures in square faces, I'd probably be done! So anyway, I'm going to see this project through to the end, just as I had with my little tiki hut. I have gone a far way and many respects, but I still have to go further. So next semester, I'm working with a friend of mine who has been working on an excellent midieval/fnatasy character, and I am going to be building an environment for him. I've attained quite a collection of reference images already this morning, and have buckled down on making concept drawings. this one won't be as ambitious in terms of scale, but it will all be focued on making a good cohesive environment, with efficient modelling, and excellent texures. Plus the fact that it will be a collaborative effort, it will be a plus for the both of us when we get our portfolios shown to major studios. As soon as I get some good drawings done, and I get home from my other soon-to-be previous engagements, there will be some concept art postings.

Saturday, April 24, 2010

OMG UPDATE!

Been working pretty hard these past few weeks getting the spaceship completed. I still have an array of textures to make, apply them, and put it all into the engine. As well, I had to step up my job hunt, which paid off, as I will now be working come May. Anyway, here are the screenshots straight from the Unity engine:





Tuesday, March 30, 2010

Another WIP


Because I can't have enough work on my hands, right? I'm already working on the spaceship, the Imagine Cup game, the Zombie Cab, and a texture package. And now this flying jet car thing. Personally, I like the results so far, a lot of it is looking very smooth, and hopefully, it'll keep up like that all the way through.

Saturday, March 27, 2010

Bah.

Well, it looks like I'm not going to D.C. after all. Everyone tried to help and pull some strings for me, but it wasn't enough. So I'm going to be continuing work on it from the sidelines, and sending it all in from here on the West Coast on over to the dev team while they're in D.C.

Ah well. There's always 2011.

Wednesday, March 24, 2010

BUY MY MODELS!!!!

In an effort to work myself harder on improving my work (and earn some much-needed money), I've decided to put my better models up for sale over at turbosquid.com!

BUY MY STUFF!!!
http://www.turbosquid.com/Search/Artists/AmarantusDesign

Tuesday, March 23, 2010

WIP Updates

Because some of the rendering I showed in a previous post weren't really up to date, I've decided to post the most up-to-date shots of my work.

The atomic generator's tesla coils have their texture complete and applied, now, as well as the support beams that will be used throughout the ship. I'm very satisfied with how the brushed metal came out on the orb at the end of the coil. Looks absolutely brilliant!

As stated before, the computer and mainframe has been completed for quite some time. The large levers and analog gauges are textured and applied, completing the control console. The mainframe is pure image mapping. Tape spools and all slapped onto a cube, but still cleanly done nonetheless.