



Been working my ass off. There's more than this, will post on Monday when I get to the studio for more images.











If there's one thing I love, it's Sci-Fi stuff. Especially things like space battles. Attack ships on fire off the shoulder of Orion. Watching C-beams glittering in the dark near the Tannhauser Gate. Okay, enough Blade Runner references, you get my point, almost every epic sci-fi movie/game has an awesome space battle scene. Or even cooler, a shipwreck drifting about. While this little scene isn't exactly wrecked, something definitely has happened to jostle monitors, knock off communication lines, bring up alerts, and pull down the lighting fixtures. The scene was heavily inspired by the GFS Valhalla level from Metroid Prime 3: Corruption, though not as heavily wrecked as the Galactic Federation's battleship. And definitely not swarming with those nasty Metroids.

Traced over and details added
Pullout of surrounding environment
Composite render in Blender
After much scouring the internet for some help on generating texture maps, I finally figured it out, and began to give my environment an even grittier, industrial look. I'm eventually going to implement this scene into a game using the built-in engine. The game itself is going to be a survival horror genre. Hopefully I'll have a working version sometime by the end of the summer.
Pencil Sketch
Modeled and rendered with Blender