Showing posts with label vehicles. Show all posts
Showing posts with label vehicles. Show all posts

Thursday, March 10, 2011

Saturday, March 5, 2011

2954 Concorde


I had finished modeling it on Thursday, and in a fit of boredom, I took an unextred render, put it in Photoshop to try and get an idea of how I would like the car painted. The painterly look I put on it looked too good to just have for a simple composite. I saved an image with the background set transparent and dropped it into Illustrator, with the outcome being this neat little vintage-styled print ad.

Thursday, February 24, 2011

Project: Concorde


Concept



Modeling: Day one


Modeling: Day two


Further details on the work soon.

Tuesday, March 30, 2010

Another WIP


Because I can't have enough work on my hands, right? I'm already working on the spaceship, the Imagine Cup game, the Zombie Cab, and a texture package. And now this flying jet car thing. Personally, I like the results so far, a lot of it is looking very smooth, and hopefully, it'll keep up like that all the way through.

Wednesday, March 24, 2010

BUY MY MODELS!!!!

In an effort to work myself harder on improving my work (and earn some much-needed money), I've decided to put my better models up for sale over at turbosquid.com!

BUY MY STUFF!!!
http://www.turbosquid.com/Search/Artists/AmarantusDesign

Monday, March 22, 2010

Current WIP: Zombie Cab

Between working on my class assignment, The first Imagine Cup Project and gearing up for what will hopefully be my second IC assignment (I couldn't find a way to log on to the US site, so I might be SOL--I'll find out in a few hours), I feel like I'm going to experience a severe case of burnout, if I don't have something to keep my mind busy. So, I decided to take on another little side project: building the Zombie Apocalypse Marathon Checker cab.

The progress is going well, and I'm currently working the hood. Hopefully when it's done, it'll look a lot like this:

Saturday, September 26, 2009

Speed Modeling: Range Rover Classic

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The castled bonnet was a bit tricky to make, and the mesh isn't all that symmetrical. But the vehicle's basic shape was made rather quickly, being intended to be a low poly model. Unfortunately the lighting flattened the shape of the grille bars, which is in fact a modeled mesh rather than a normal map.

Shaping the rear tailgate presented it's own unique problems, but the flaws were easily covered once the taillamps were placed in. Note the Blender monkey placed as a badge in lieu of the traditional Land Rover logo.

All in all, not too bad for a two hour sit down. This was more an exercise in getting in line on working with vertices and faces, as a means of cutting back on polygons for smoother gaming. Though the roof may be a little too high, the exaggeration of it's shape with the lack of fine details, gives it an almost cartoony look while still making it recognizable as a Range Rover.

EDIT: Now that I look at it again, it looks like something you'd find in Katamari Damacy. Which I have to admit, plays off it's low graphic quality as good stylization.

Monday, May 25, 2009

Sketch Dump

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I seem to have come down with an inner ear infection, and can't hold a steady line for the life of me. Managed to get these done. Photoshopped versions will arrive in a later post.

Thursday, May 21, 2009

Containment Unit: Haulers and Yards

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After working on the containers, I began to build other things that may relate to it: container loaders, storage yards, & such. The textures used are either preloaded with Strata 3D CX, open license images, or made from scratch in Photoshop.
 

Tuesday, May 19, 2009

Death Cab For Zombie

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Pencil sketch

Inked & coloured in Photoshop

Everyone loves zombie games. They're what WWII games were a few years ago. But way more fun. That being said, what better vehicle to motor around New York City in during a zombie apocalypse, than an old Marathon Checker cab? Big, roomy, 5 MPG, and built to last. Outfitted with some window armour, a few portholes to stick your guns out, and you're ready to hit Times Square!